Citradox
I like making games. This is where the experiments end up.
See the gamesReleased September 5, 2026 · Free
Cribbage!
Cribbage for one to four players, online or against AI.
Cribbage! is my version of the classic card game, built for one to four players. You can play against four levels of AI, make a private room with friends, or find a game through casual and ranked matchmaking.
If you have never played cribbage, the tutorial walks you through a full hand. There is also a scoring reference in the menu whenever you need it.
- Single player against four AI difficulties
- Online play for two, three or four, with a four-player team mode
- Private rooms and a room browser, plus casual and ranked matchmaking
- A guided tutorial that sits beside you for a full hand
- Earn Pegs by playing, then spend them on boards, palettes and animated tables
Unfinished · Something I tinker with
Folly
A small real-time strategy game built around ten-minute matches.
Mine gold, build a base, train units and keep your hero alive. Folly takes the parts of real-time strategy games I like and tries to fit them into a match that lasts about ten minutes.
It is unfinished. There is no campaign or progression, and there are plenty of things I would change if I came back to it. What is there is playable for you to experiment with, and you can still try it in a browser.
- Procedurally generated islands, so each match starts a little differently
- Gold, buildings and units packed into a short match
- A hero unit that loses you the match if it dies
- An AI opponent that rebuilds after you take its buildings
Games I wanted to play with my friends
Citradox is the name I picked for the work I do as a solo game developer. I am from the United States, I started dabbling in game development in my teens, and I have a background in computer science. I started Citradox mainly to make games I would enjoy playing with my friends, and to learn more about game development. I am working on a few projects now, and I hope to release them.
Working in Godot
Everything I build is made in Godot. I was looking for an engine to learn and develop in, and Godot was the one that clicked for me. It is open source, very flexible, and has a great community. I have been using it for a few years now, and I am happy with it.
Most of what I know came from reading, watching tutorials, and experimenting. I have learned a lot from the Godot community, and if you are at all interested in game development, I cannot recommend checking it out enough.